minecraft.Listen().
Overview
A Minecraft server listens for incoming connections, accepts clients, spawns them in a world, and handles packet communication. Servers can be customized with status providers, resource packs, and custom game data.Basic Server Example
Configure the Listener
Create a The status provider defines what players see in the server list.
minecraft.ListenConfig with a status provider:Complete Example
Here’s a complete working server:Configuration Options
Status Provider
The status provider controls what appears in the server list:Foreign Status Provider
Proxy the status from another server:Authentication
Enable Xbox Live authentication:Resource Packs
Add resource packs to your server:Game Data
Theminecraft.GameData struct defines the world the player spawns into:
Managing Connections
Disconnecting Players
Graceful Shutdown
Error Handling
Accept Errors
StartGame Errors
Best Practices
- Use Goroutines: Handle each connection in a separate goroutine to support multiple clients
- Close Connections: Always defer
conn.Close()to clean up resources - Handle Errors: Check errors from
ReadPacket()andWritePacket()to detect disconnections - Validate Packets: Validate packet data before processing to prevent crashes
Next Steps
- Learn about creating a proxy
- Add resource packs to your server
- Explore NBT encoding for world data
- Use server querying to query server status